Hidden traces

Rehaunted UV Flashlight Guide: A Better Search Pattern

Use UV as a focused second pass, not as a replacement for looking at the room.

Updated September 15, 2026
The player searches a dark hallway with a handheld light while a figure blocks the route.
In-game exampleEvidence markers and the body give you a center point. Work outward instead of sweeping every wall equally.
Quick answer

Search normally first, then use UV on surfaces connected to the crime: the floor around the body, door handles and frames, mirrors, walls near damaged objects, and personal belongings. Move slowly and recheck an area after new evidence changes its meaning.

Investigators photograph and document the living-room crime scene.
Start from the marked sceneEvidence markers and the body give you a center point. Work outward instead of sweeping every wall equally.
The same bathroom viewed normally, without the magnifying glass raised.
Check confined rooms carefullySmall rooms have fewer surfaces, so compare the floor, fixtures, doorway, and mirror in a consistent order.

Run a normal-light pass first

Before raising UV, identify what the room is for and what looks disturbed. A normal pass gives you a route and prevents you from spending minutes scanning decorative walls. Mark three high-value targets, then check those targets with UV.

High-value surfaces to scan

  • The floor and furniture immediately around the body.
  • Door handles, frames, and the path between rooms.
  • Mirrors, sinks, and bathroom fixtures.
  • Walls or floors beside visible blood, damage, or moved furniture.
  • Personal belongings that do not fit the room or the story.

These are search priorities, not a promise that every surface contains a clue. The point is to use the crime scene’s layout to narrow your UV pass.

If UV shows nothing

Change one thing at a time. Step closer, lower the beam, and scan the edge of the object rather than its center. If the area still gives nothing, switch to the magnifying glass: UV looks for traces, while the lens can reveal paranormal content that is absent from normal view.

Also ask whether you are too early. A room can become relevant after a photo, board connection, or radio conversation gives you a reason to return.

A quick room routine

ObserveFind the body, exits, damage, and personal items.
PrioritizePick three surfaces tied to the scene.
Scan slowlyWork edge to edge at a steady distance.
Switch toolsUse the lens if the problem feels paranormal rather than physical.
Return laterRecheck after a new connection changes the question.
Game reference: tool names, game length, platform support, and system requirements come from the official Steam page. The lens and camera behavior is shown in Cauchemar’s gameplay demonstration. Updated September 15, 2026.