Compare the normal room with the lens or UV, photograph a useful discovery, and check whether it appears on the board. If a radio choice opens, confirm it with Interaction before moving to the next room.


The six-step evidence loop
What counts as evidence
The Steam description names blood traces, fingerprints, hidden recordings, personal belongings, and strange details. Do not search only for glowing objects. A useful clue may be an ordinary item whose location conflicts with a statement, a trace that changes the timeline, or a recording that gives an earlier scene a new meaning.
- Blood and fingerprints: connect a person to a place or action.
- Recordings: add timing, voice, or motive.
- Belongings: connect a room to the victim or another person.
- Paranormal details: reveal events that normal sight cannot show.
How to handle contradictions
Do not discard the clue that feels inconvenient. Write the two claims side by side: who says it, what physical evidence supports it, and whether both could be true at different times. Rehaunted expects you to build the answer rather than wait for a single objective marker.
A contradiction is also a navigation hint. If a recording conflicts with the bathroom, return to the bathroom. If a personal item conflicts with a character’s story, bring that item back into your next board or radio review.
Find the step that stopped the case
- The clue is visible but absent from the board. Return to the object, hold the angle that reveals it, and try a clear photo. Check the board again before searching a different room.
- A photo is on the board and a radio choice is visible. Pick a response and confirm with Interaction. Follow the room, object or claim raised in the exchange.
- There is no new lead. Pick the least-connected clue and use the board checklist to turn it into a specific return trip.
Stuck in the laundry room after the upstairs bathroom?
Update 04 fixed an event that could trap players in the laundry room after the upstairs bathroom. Let Steam update the game before retrying that event. On the current build, check the active objective after the event, then resume from the last discovery recorded on your board. Check the radio flow if a dialogue prompt is still open.
